Menu - Rules
Initiative
Phases and turns
Zone of control
Measuring
Actions
Movement
Line of sight
Attack (2 Actions)
Charge (3 Actions ,Once per Turn)
Dodge (I Action, Reactive)
Counterattack (3 Actions, Reactive)
Walk (I Action, Once per Turn)
Run (2 Actions, Once per Turn)
Escape (I Action)
Seek (I Action, Once per Turn)
Ranged Attack Action
Flight
Hide
Hand-to-hand combat
Rangedattacks
Defensive manoeuvres
Shield
Damage and Death
Resistances
State
Haste
Shield
Healing
Protection
Poison
Blind
Doom
Slow
Seal
Paralyzed
Berserker