Cards

Can a Character use equipment cards reactively if it doesn't say one way or the other on the card? (e.g., could I use Clock Of Cronos on my opponents turn to gain an Action for Defence?)

The "automatic" cards (I mean, those like Clock Of Cronos, which don’t need to waste an action like Life Potion) can be used like Reaction, even in your enemies turn. So yes, you can use Clock Of Cronos on your opponents turn to gain an Action for Defence.

Just a question on cards. They say plot cards are kept as a hand you keep until you actually use them. Are advantage and equipment cards put face up or face down with your character until you use them?

The equipment cards should be "face down" until the moment you use them (Like Clock of Cronos or Live Potion). The ones with continuous effect, like Supernatural weapon, since they are "working" all the time, should be "face up" from the start.

When you create your army can you use the same card to different characters even when you haven't the duplicate of the card?

The logic says that yes, you can.

Can I give a character multiple advantage cards (e.g.. giving Kronen both the supernatural weapon and armour)? I don't see it anywhere in the rules, and I don't really see why not, but I figured I'd ask.

No; they are limited to one equipment card per character, as is state in Page 28.

Forget the name of the card. The card says it can be activated at any time during it's owner's turn. Cutting the control radius of all characters to 4" instead of 8". Is this permanent or lasting just that one round?

Only that turn. If the card doesn’t specify the contrary, all advantages last only one turn.

Are equipment advantage cards permanent?

Things like Supernatural Weapon and such are continual.

Characters like Alessa Raincross can have two equipment cards. The rules say I can only have the same number of plot and advantage cards, then I have characters in my army. When there is Alessa Raincross is that rule now +1 card?

Nope; if you play with 6 chars, you can only have 6 adv. cards, even if you want to put two on Alessa.

Turn sequence

How does initiative work. Does the person who setup first take the first action in each action phase or do you roll for init each turn or does it stay the same all the time.

The basis of the initiative is that the player who has the 1º initiative conserve it all the game. In the same way, in an equal number of units, that allows the one who moves in last place a similar advantage than moving first. Of course, having a superior number of units is always a great plus in the game.

Is the following the correct order of things for a model that has a special ability that is an attack with an effect attacking another model. Harod vs. Khaine: Harod spends 4 Action Points to do an attack using the Murder Attack special ability (2 for the normal attack + 2 for Murder Attack) Harod hits Khaine. Khaine takes damage as normal and then rolls a D10. She adds the roll to her resistance of 12. If the total is less than 16 (effect 16) Khaine suffers level 3 poison.

You don't need to use additional action points to use a special skill. I mean, if Harod Murder Attack cost 2 point, you only need to use 2 points to do that attack, not 4 (NOT 2 for the normal attack + 2 for Murder Attack). And Khaine needs to roll more than the Effect Number to avoid the poison. You hit an enemy when your roll exactly his defence though, but you need to beat effect numbers.

During the Maintenance Phase you remove a counter for each state and also lose an action counter per state. It is important which order you do these in, but it isn't actually explained anywhere I can find. The note on removing a counter per state type is in the State section, not the Phases and Turns part, which doesn't make it any clearer, especially as it says you do it "during Maintenance Phase". Could be any time. My suggestion would be that that you remove the state counters last; the sequence within the Maintenance Phase therefore being: 1) Pay upkeep for special abilities you wish to maintain 2) Remove one Action counter per type of state effect on the character 3) Remove one counter of each type of state, resolving Doom effects if appropriate. Of course, swapping (2) and (3) doesn't cause any major problems, it just changes the relative power of states - something you should know about before you start. However, it is problematical if you don't have a defined sequence as it can cause arguments. I don't want to add new rules here, just clarify the existing ones so we can play it as intended.

Well, you do not lose an action counter per state, you just need to remove action counters for special abilities that you want to maintain that have upkeep costs (like Evangeline's Blessing). And I personally do not see any problem with the order, since you get your action counters in Phase 1 (Refresh) and then in Phase 2 (Maintenance) you remove status counters and pay upkeep costs. Since neither of the changes from Phase 2 will have a game effect until Phase 3 (Action) the exact order isn't relevant. As for doom: If doom kills a character or not isn't effected by any special abilities or states. The only think you need to remember in Phase 2 is that you can (big rulebook sneak peek) remove a haste counter instead of paying 1 action to upkeep a special ability, but this is mere a simplification to pay upkeep and gain a action for removing the haste counter.

OK, I see my mistake. I thought you had to remove an Action counter for each state you had on you. In the rules it talks about removing Action counters, then in the following sentence it says "Also, you must remove a counter for each type of state effect...". I just carried over the thought that counters were Action counters as it didn't specify otherwise.

You're right, you do lose 1 counter per state. So if you have Heal 2, it reduces to Heal 1 and so on. Not sure if they just misunderstood you, but I knew what you meant.

Kronen..1st turn took a walk action (cost 1),no more actions taken. So he started the game with 3 action tokens (2+1) which leaves him with 2 tokens. In the Recovery phase how many tokens should he get?..3,2,or none.

in the recovery phase he will add 2 actions tokens (total in blue on your card) with a maximum of token of 4

Zone of control

What exactly does Zone of Control do?

Some abilities and attacks only effect models in your ZoC, also you can only seek hidden models in your ZoC.

Zone of Control: It states that the Zone of Control is 8". Is this distance measured from the centre point of the model or the edge of the base?

All distances are always measured from the edge of the base.

Ayl's Mimic Damage uses the words "your control zone" is this Ayl's control zone or any friendly model's control zone. The reason I ask this is because other models are worded "Bael's Control Zone", "Evangeline's Control Zone", etc. Khaine is unique in a way because Divine Intervention uses the words "Khaine's Control Zone" while Martyr Sacrifice uses the words "your Control Zone".

Should be the control zone of the model possessing the special ability.

You can only cast spells in your control area ? Evangeline can only heal/holy shield someone inside 8'' of her ? Ayl's and Chesire special attack ( that are ranged ) beat up people 12 and 16 inches away, so I assume you can "see" farther than 8"... but can you only affect with spells someone inside your control ?

The range of the ability or effect is written on the card. For those that are lists as Control Zone it is 8".If the spell does not specify a range then it is unlimited. Yes with Evangeline you can cast Holy Shield at any place of the battlefield.

Reaction

React to reactions: Is it possible? Dodging a counterattack for example?

Of course; that’s the fun of the reactive actions (as long as you have actions points)

Harod's murder attack. This attack can only be used if Harod is hidden. But it is a close combat attack. Could another character use his free movement in order to avoid this attack since he isn't aware of Harod or could he walk/run away from him if he is adjacent to him, but Harod is still stealthy because he didn't attack or used murder attack?

You can't react with Free Movement to evade a free movement, walk, charge or run of another mini. I mean, Harod will be always able to walk in close combat with another mini and use the Murder Attack.

Can a Character use equipment cards reactively if it doesn't say one way or the other on the card? (e.g., could I use Clock Of Cronos on my opponents turn to gain an Action for Defence?)

The "automatic" cards (I mean, those like Clock Of Cronos, which don’t need to waste an action like Life Potion) can be used like Reaction, even in your enemies turn. So yes, you can use Clock Of Cronos on your opponents turn to gain an Action for Defence.

If a character is in Melee, can it attempt to Escape Reactively in order to use its free move to avoid a ranged attack or block another charge?

Nope.

Timing of free movement actions as reaction: Are they executed before, after or at the same time of the enemy’s action

Since the free movement is a reactive action, you can use it for look for cover against a ranged attack, but you can't use it for evade a charge, since in the same moment an enemy unit is in contact with your mini, you are already in melee

One Movement per turn, can a model which has been already moved this still intercept a charge (basically it uses free movement to do that)?

Yes; a character still can intercept a charge even if it has already move.

Enemy moves and declares a ranged attack. Can the target use free movement to get out of range, duck for cover (no moving action taken this turn yet)?

Yes.

One Movement per turn, can a model which has been already moved this still intercept a charge (basically it uses free movement to do that)?

Yes; a character still can intercept a charge even if it has already moved.

If I have not moved a figure yet and my opponent charges another model, can I use the 2" free move followed by the 2" charge intercept move on one figure to block the charge? Or can you only react with one thing? (i.e. the 2" free move or the 2" intercept but not both)

No, you can not do a free movement and, after that, do another movement to intercept a charge. The only way to intercept a charge is if you are already inside that zone.

If a power is listed as Reactive, can it only be used reactively or can you use it actively? (e.g., Dereck's Neokinesis power)

A reactive skill can be used when you want; of course, you can use Neokinesis in your active turn.

Can one use the reactive 2 inch move to move out of range of a ranged attack?

In Saga 1, yes. But you must declare it before you or your foe measure the distance.

Harod's murder attack. This attack can only be used if Harod is hidden. But it is a close combat attack. Could another character use his free movement in order to avoid this attack since he isn't aware of Harod or could he walk/run away from him if he is adjacent to him, but Harod is still stealthy because he didn't attack or used murder attack?

You can't react with Free Movement to evade a free movement, walk, charge or run of another mini. I mean, Harod will be always able to walk in close combat with another mini and use the Murder Attack.

Timing of free movement actions as reaction: Are they executed before, after or at the same time of the enemy’s action

Since the free movement is a reactive action, you can use it for look for cover against a ranged attack, but you can't use it for evade a charge, since in the same moment an enemy unit is in contact with your mini, you are already in melee

Can I use it(free movement)for look for cover against a ranged attack even if I have already used my free movement in this turn?

No; you have already moved. The only "special move" that you can do after a movement is intercept a charge, as is said in the rulebook.

If I have not moved a figure yet and my opponent charges another model, Can I use the 2" free move followed by the 2" charge intercept move on one figure to block the charge? Or can you only react with one thing? (i.e. the 2" free move or the 2" intercept but not both)

No, you can not do a free movement and, after that, do another movement to intercept a charge. The only way to intercept a charge is if you are already inside that zone.

Walk into to combat. Can you enter hand-to-hand combat only via a charge action or can you walk or use your free movement to touch an opponent's base ?

Doesn't matter how you enter in Close Combat; If a mini walks into base contact with an enemy unit, you are considered in melee. I mean, you can walk, run, charge or use free movement to enter in combat.

Can you do a Shield against a Ranged attack if you have already moved?

By shield you mean shielding another friend unit of a ranged attack, do you? If that’s the case, yes, you can shield.

It says specifically that you cannot intercept a charge while engaged, but it doesn't say anything like that for shielding someone from a ranged attack. Does it have the same restriction, or can you shield if you are engaged? Also, in terms of shielding and intercepting charges, is the only requirement to be within 2" of the line of charge or fire

No; you don't move and you can't intercept a ranged attack if you are in melee. As for the other question, I understood it that if you were able to move into the way of the projectile with your 2" free movement than you may shield. If the character stands beside another, it should work easily, if he is behind another I guess you'll have to measure if he could walk around his companion (since he can't walk right through him)

Dodge - Counterattack

Is it possible to combine dodge and counter-attack?

No, a counterattack is in fact a defence (just like a dodge, but if you evade the attack, the unit executes a counterattack). Of course, you can only use one defence action (Dodge/Counter/Special Defence) against one attack.

Your opponent dodges and rolls a defence score that you cannot match, yet you roll a 10 and thus auto hit. Is your Level of Success counted as 0 or a negative number, e.g. -2, -3 etc ? (e.g. Shinigami Ayl is attacking Dark Cheshire, Dark dodges and rolls a 10 making his Def 19, Ayl rolls a 10 on her attack roll making her total 15, its still a hit as she rolled a 10, but is her Level of success 0 or -4? )

It would count as 0; you do your base damage.

Harod is hidden and attack's with Murder Attack (Subterfuge, Attack), does the target of his attack get an opportunity to Dodge, Counterattack, or use any Reactive actions?

Yes; like any other attack. Even if it is from hidden state, you can always try to dodge an attack.

Does a model, being counterattacked, have to spend an action point to dodge it?

Sure. A counter is an attack like any other.

If you shield a character are you also able to dodge (with the character who shields)?

If you shield a ranged attack, the character who is "shielding" is the target of that attack and can "dodge" as any normal character, of course.

React to reactions: Is it possible? Dodging a counterattack for example?

Of course; that’s the fun of the reactive actions (as long as you have actions points)

Hidden

I'm thinking of Harod, but it's a general rules question. Hidden isn't listed in the states section, nor is it a counter. However, under the rules for Hide in the rules it says if you attack "...the character is revealed and loses the state of hidden." That's what's confusing me. If it didn't say that then I'd say it wasn't - it's a special ability. If hidden is a state then Harod's going to lose 2 actions a turn for it

Hidden is not a "True State" like Berserker or Seal. That is only an unfortunate word used in the manual (it would be better use Status instead, sorry

It's written that when hidden, a character can't be the object of hand to hand, ranged, effect or interception, but can you just move to him and engage him (to lock him in close combat even if you cannot attack).

Since you cannot do anything to the model, you cannot lock the model into close combat. You cannot move through the model, but they otherwise are unaffected by other models. If you were in base to base, and the model was then spotted, the model would immediately become engaged by the standard rules; but so long as they are hidden, they would be fine. I wouldn't want to move into base to base with Harod while he was still hidden and hope someone else spotted him, though.

When Evangeline uses her "Vision" ability, it sounds like she detects any ONE hidden character within her control zone. Is that character detected for all characters or only for her?

She detects any Hidden character inside her control zone; any hidden unit losses its hidden state.

Line of sight

Is it possible to block line of sight with another miniature?

Only terrain objects are able to block the LOS. Anyway, you can always intercept a ranged attack if one of your units is near.

Is the line of sight for a model a 360 degree view so that they can charge anyone, or is it only the front 180 degrees that the model can see by?

Yes; The LoS of a character is 360º.

Is line of sight based on a "model's eye view?"

Yes, it is.

What happens if the target is behind an obstacle but you can trace a Line of Sight to his torso?

As environment rules are in Saga 1, you can't be only half-covered in the “bottom part of your body”. You can see a part of its base or not. If you can see only a part of it, it means you must use the cover penalty to any ranged attack.

Can you target a model's equipment, or only its body (for example, a sword point poking around a corner)?

No; you need to see its base.

I read the booklet and didn't see anything about facing your creature in a direction?

The characters in AT have no "Facing". Since every character in the game is a high skilled personality, as long as you still have enough actions you are supposed to be able to change your view / facing as many times as you want.

Special abilities

Some of the Special Abilities on the Cards say Special Impact. Is this just a way of saying its a melee based Special ability or does it mean something else?)

It is a special "basic attack".

Under Capabilities and Powers in the quick starter rules it says "Many characters have capabilities or natural powers that work automatically, without spending Actions."....it goes on to list Ranged Attack as one of those abilities. Yet on the Cards all Ranged attacks have an action cost next to them. I don't get it?

Because those are "special ranged attack" (like spells, Ki attacks...). Some characters have "natural" Ranged attacks, like archers, dagger user... they will appear in next releases.

Ok, Dereck Shezard's Neo Genesis states that it is a special impact. I couldn't find the rules for impact or for that matter, what is impact in game terms

All "Special Impacts" are common physical attacks, like the normal Attack, but with the special bonuses. In other words, it denotes the type of attack, in this case a normal attack with modifiers. This means you make a normal attack at the bonus listed (if I understand correctly).

Ranged attack

Is it possible to do a ranged attack if you are engaged in melee ? I couldn't find a rule preventing this.

You can't do a ranged attack if you are engaged in melee.

I know that the rules say that if you use a ranged attack against a character that is already engaged then you get a -1 to your attack, but what about if you miss? As I understand it, it is simply counted as a clean miss and that is that. I simply ask because in other games there is a chance that you will hit another member of the melee if you miss your original target. This can make things complicated though so I am hoping that it is simply a miss so that you can keep the flow of the game going.

Saga 1 (actual rules): You simply miss.

If I have more than one char in contact with the enemy, who gets hit ? May I choose ?

It is determined by the defender.

Close combat

Does this mean you can walk (or run) a character in to base contact with an opposing model and be considered in combat without actually attacking? I can see how this would be very useful for some characters.

Of course; even with Free Movement. As long as you are in contact with the other character, you are engaged in melee.

If a character is in Melee, can it attempt to Escape Reactively in order to use its free move to avoid a ranged attack or block another charge?

Nope.

Walk into to combat. Can you enter hand-to-hand combat only via a charge action or can you walk or use your free movement to touch an opponent's base ?

Doesn't matter how you enter in Close Combat; If a mini walks into base contact with an enemy unit, you are considered in melee. I mean, you can walk, run, charge or use free movement to enter in combat.

According to Alessa's card she has the innate ability for ranged attacks and the rules stipulate models may not make ranged attacks while engaged in melee. Does this indicate she cannot make any melee attacks?

All characters have a basic attack using only their base statistics. Just like characters with a special attack aren't prohibited from attacking in melee with their ordinary attack, characters with a special ranged attack aren't prohibited from attacking in melee with their ordinary attack.

Attack is listed under Basic Abilities with a 2 Action cost. The Attack description makes a reference to Distance Attack while Ranged Attacks are listed under Capabilities and Powers. In that section it mentions that capabilities and natural powers work automatically, w/o spending Actions. I'm reading this that the Range Attack "innate ability"/Capability/Natural Power provides the capacity to make Ranged Attacks in place of melee attacks. To use the Ranged Attack the character must pay the two actions cost associated w/ the Attack Basic Ability. Is this correct?

Yes. It also means that abilities which shut down special actions won't work on her innate abilities. Like Seal. Exactly; in that sense, you can't "seal" the ranged attack of Alessa.

Just one question, that came up to my mind, considering Supporters (e.g. those chars without special CC-Attacks) in Close Combat. Can you declare and execute a charge against a target you are already in CC with, thus gaining the +2 Attack? OK, charging someone in front of you is quite illogical, but one could assume, that it represents a heavy punch I don't think it's possible, but it would be nice to know definitely. I know you cannot charge someone else without disengaging first, but how about this situation.

Pg. 16 of the PDF Rulebook. Page with the title, Basic Abilities. Under the section: Charge. Charge (3 Actions , Once per Turn)

Do you have to charge the centre of the model or just so that you come into contact with it's base?

Just come in contact with a part of the mini. If you are in contact, it is already considered close combat.

Does escaping (from combat) automatically move you a certain distance away from your opponent or does it just give you the ability to use additional actions to move/walk/free move away ?

No; you need to have some kind of possible movement (which includes Free movement, of course) to truly "escape" from it.

So, if you use "Escape from combat" as your last action and don't move away, the person in base to base contact with you can hit back anyway?

Yes

So, if I had enough Actions [through items and the characters max actions], I could Charge, do an additional attack, then [having killed the character I charged] shoot a ranged attack at a nearby enemy?

Of course you can. For example, you can charge with Dereck (3 actions points), kill an enemy unit, and after that use the Clock of Chronos (+1 actions) to do a Neo-bullet (3 actions) against another enemy.

If my char is in combat with two opponents and I wish to perform the escape action, do I need to spent two actions? Or if I spent 1 action, can I escape from one opponent and continue combat with the other. Meaning that the other opponent needs to spent 2 actions to enter combat with my char again.

Just one; if you spent one action point, you can escape from any number of enemy units.

What if you just walk or run into combat instead of charging, can one intercept then?

Not in Saga 1.

Just came up with a tactic to get rid of enemy Supporters quite efficient, but I'm not sure if it is allowed. According to the rules yes it is, but it would render intercept charge somewhat useless. I can RUN into base-to-base contact with an enemy, which is not subject to intercept charge according to the rules. Then I could use standard/special attacks to attack the character I just ran into. According to the rules this tactic is impossible to intercept, since I don't use a charge. The only downside I see in this is the fact, that I need 4 actions (Run 2 + Standard Attack 2 = 4) instead of 3 for the Charge.

No; is a perfect official tactic in the “simple” rules of Saga 1. The only problem is that you are left without actions to dodge.

How many actions would it cost to charge and do a special impact? Or is it not possible?

All depends of your remaining actions. If charge is 3 actions, and you have enough actions to do another special attack, you can do it (but is VERY unlikely).

Effects

What are Level

Level is the Power Level of the effect.

What does the number represent?

It represents how many turns the state is active.

I can find no explanation of Effect xx in the game. For example, one of Shinigami Ayl's special attacks -- Death Scythe (Magic, Attack) -- states: Special Impact, +2 Attack. If Death Scythe causes any damage, target unit suffers Lv1 Doom. Effect 15. What exactly does Effect 15 mean?

It is the difficulty level of that effect. I mean, if you don’t want to be affected by the Mimic Damage or the Death Scythe effect, you must use your characters Resistance Value to roll over that number I mean; if you are playing with Kronen (Resistance 8 ) and Ayl hits you with the Death Scythe, you must roll the dice, add the result to your Resistance and obtain over 15 or more to avoid the Doom status.

In the rulebook it says that when an effect has a level, it is required to make a resistance roll but when you cast for example shield or haste on a friendly character is it necessary to take this test as well or is it automatically cast?

Only negative effect need to do level checks. Positive ones are automatic.

Do 2 castings of the same state effect stack? (i.e., If I cast Evangeline's Holy Armour twice on the same target will it get Level 2 Shield 2 times, giving it +8 armour for 4 turns?) What about if I cast an effect (say Level 2 Holy armour) once, and then cast it again the next turn on the same target? Does it add the 2 State counters from the 2nd casting to the remaining one from the first casting, giving it a total of 3 counters, or does it replace the last state counter giving it a total of 2 counters?

You can't "add" bonuses. If you cast 2 Holy Armour, that character gets 4 counters (I mean, you get LV 4 or bonus for 4 turns), but you don't get twice the bonuses.

When rolling your resist check versus an effect like poison or doom, do you have to roll higher OR equal or higher?

You have to roll higher, NOT equal. For example, a Effect 15 "ask" you to roll a 16+

Another question on state effects, but this is mostly for Bael. Is there any sort of magic attack roll required in order to put an enemy character in a state effect? Or can I just get an enemy character in Bael's control zone, spend the action counters, and then the enemy makes the resistance check.

Effects are "automatics skills"; as long as you are inside Bael's Control Zone, the only way to "evade" her effects is pass the resistance checks

That leads me to another question: Bael's ability to induce the berserker state in a friend or foe: Do I need to roll resistance if I use it on my own units, or can I choose to be automatically effected?

You can choose to be automatically effected

Resistance

Harod successfully attacks and his opponent fails his resistance roll and is now poisoned. Does my opponent get to check every turn to see if the effects stay on or are they on automatically for the duration of the effect (i.e. 2 more turns worth of poisoning).

You can't roll again each turn against status. Once you are affected by one (I mean, failing the Resistance Check), you are affected automatically for the duration of the status.

In the rulebook it says that when an effect has a level, it is required to make a resistance roll but when you cast for example shield or haste on a friendly character is it necessary to take this test as well or is it automatically cast?

Only negative effect need to do level checks. Positive ones are automatic.

I can find no explanation of Effect xx in the game. For example, one of Shinigami Ayl's special attacks -- Death Scythe (Magic, Attack) -- states: Special Impact, +2 Attack. If Death Scythe causes any damage, target unit suffers Lv1 Doom. Effect 15. What exactly does Effect 15 mean?

It is the difficulty level of that effect. I mean, if you don’t want to be affected by the Mimic Damage or the Death Scythe effect, you must use your characters Resistance Value to roll over that number I mean; if you are playing with Kronen (Resistance 8 ) and Ayl hits you with the Death Scythe, you must roll the dice, add the result to your Resistance and obtain over 15 or more to avoid the Doom status.

Does it cost any counters to try to evade an effect such as slow and poison?

No. It is just a “resistance check”. It is an automatic action, a special check you must do when you are affected by some special effect.

Berserker

Berserk is a positive or negative effect?

Mix status; the controller of the char decides that. Berserker really is a mixed blessing & curse. +1 to attack and damage is nice, but the requirement to charge (when even free movement might suffice), and the loss of ability to use actions for defence, upkeep, or other abilities can sometimes be a big drawback. Dereck gets weaker with Berserker not allowing upkeep of Seals of the Dragon, and imagine Aoi Inukai, Sophia, or Evangeline trying to become combat monsters. On the opposite side, if Dereck already used upkeep on Seals of the Dragon, having Berserker applied before activating, and then having Aoi remove Berserker with Moon Seal before the turn ends might be a bit more beneficial. I like the ability to determine whether it is a bane or boon as determined by the current situation.

Berserker: in the rules it is not said that you can't pay upkeeps

You can pay upkeeps without problems.

Berserker: I must charge if I have enough action points, but if I haven't, have I to walk closest to the nearest enemy or not?

No, you can't walk; you are only allowed to Charge as only movement. If you don't have enough Action Points to charge, you can't move.

The berserk state states, that the effected model can use only charge actions and attacks, can one use special abilities, that are based upon charge and attack, or can one use only basic charge and basic attack?

They can use any special charge or attack if you prefer so.

Subterfuge

We made an interesting assumption however with some of the ninjas (Harod and Alessa) when they were hidden. Because they paid such a premium for their Subterfuge attacks, and just because of the NAME, we assumed their hidden status wasn't revoked if they used these special actions. Of course later we couldn't find any reference to this, Ki or Magic as attack types. Now I know there's another topic about these but I'd be interested in whether or our assumption was right?

No, Subterfuge Attacks (like any other attack) do negate hidden state.

Haste

When I use Haste lv.1 - it lasts 1 turn. If I use Haste lv.1 twice in one turn does it last 2 turns?

Yes; You retire a Status counter each turn, so if you have 2 counters, it last 2 turns.

So if my model that casts Haste does it as the last activation of the turn, you kind of waste one level, correct?

Yes. Well in theory yes, but since you get a bonus-action when removing a haste counter, you do not really waste it when done last. Same with Slow, Doom and Heal, since all these states kick into effect when you remove a status-counter from the character card. The statuses you do waste when done last are: Shield, Protection, Poison, Seal, Berserker, Blind and Paralyze. OK, you could use Berserker as your first action, so your opponent doesn't dodge your follow-up attack (or use it to strengthen yourself), then it would have at least some use even when used last.

Varia

Can a miniature move through a friendly miniature?

No, it can't.

If you start the game with recovery+1 and then go through a normal turn (which starts with the recovery phase) then every character has full actions. Is that how its supposed to be, or do you start with recovery+1 actions and then go straight to the action phase? It would be clearer in the rules to start with 1 action each and then have a normal recovery phase.

The actions you have in the 1º turn are equivalent to your recovery phase.

the book says there are three Special Features.. Ki, Magic and Subterfuge. Are these only terms, or exist there special rules for every one?

They are quite important and not only a "term", since some characters have special skills to boost or cancel some of them. For example, Deadmoon from Azur can heal some of her Live Points each time someone uses a Magic Skill inside her Control Zone, or Baldius from the Church can cancel any Subterfuge skill inside his zone.

Still, I wonder what other effects like Sudden Impact mean? So if I have Neokinesis Magnus on Dereck, and he casts Neokinesis twice he'll have 4 levels of Haste on him from turn one?

Until now yes

One character full of action decided to run (and then spent 2 action). His move takes him in the control zone of Sophia but by the end of his move he is out of it. Is she capable of giving him an action with her special ability during the move of another character?

No; even a reactive action like the ones of Sophia can't be cast in the middle of a movement.

Harod

Harod is hidden and attack's with Murder Attack (Subterfuge, Attack), does the target of his attack get an opportunity to Dodge, Counterattack, or use any Reactive actions?

Yes; like any other attack. Even if it is from hidden state, you can always try to dodge an attack.

Harod's murder attack. This attack can only be used if Harod is hidden. But it is a close combat attack. Could another character use his free movement in order to avoid this attack since he isn't aware of Harod or could he walk/run away from him if he is adjacent to him, but Harod is still stealthy because he didn't attack or used murder attack?

You can't react with Free Movement to evade a free movement, walk, charge or run of another mini. I mean, Harod will be always able to walk in close combat with another mini and use the Murder Attack.

I'm still unsure about Harod. I will give an example. Harod has one action point left and is hidden. He moves so that he touches Celia's base, in order to use his murder attack next turn. Now it is Celia's turn: Can she attack him, since he is hidden Can she move away without escaping, after all she is not aware of him due to his hidden state.

She is not in combat with him, since he is in Hidden state. I mean, she can't attack him (he is Hidden), and at the same time, she is free to move.

It's written that when hidden, a character can't be the object of hand to hand, ranged, effect or interception, but can you just move to him and engage him (to lock him in close combat even if you cannot attack).

Since you cannot do anything to the model, you cannot lock the model into close combat. You cannot move through the model, but they otherwise are unaffected by other models. If you were in base to base, and the model was then spotted, the model would immediately become engaged by the standard rules; but so long as they are hidden, they would be fine. I wouldn't want to move into base to base with Harod while he was still hidden and hope someone else spotted him, though.

Harod successfully attacks and his opponent fails his resistance roll and is now poisoned. Does my opponent get to check every turn to see if the effects stay on or are they on automatically for the duration of the effect (i.e. 2 more turns worth of poisoning).

You can't roll again each turn against status. Once you are affected by one (I mean, failing the Resistance Check), you are affected automatically for the duration of the status.

Harod's poison attack from being hidden is used as a charge, right?

No, it is just a special attack. As you can see in his skill, it is not stated as a charge.

Harod's murder attack is in my opinion a strange skill, because to use that skill you have to be hidden and be in close combat, but the problem is that when you charge you lose your hidden state and once in close combat you can't hide because you can't hide inside an enemies control zone?

If you mean the Murder Attack, the "objective" of that skill is "moving into" close combat using Walk (1 action), and then use that attack (2 actions). Since you must be in Hidden state for using it (1 action upkeep), it means that you reveal yourself after using it, and you are in real danger if you fail your attack.

Is the following the correct order of things for a model that has a special ability that is an attack with an effect attacking another model. Harod vs. Khaine: Harod spends 4 Action Points to do an attack using the Murder Attack special ability (2 for the normal attack + 2 for Murder Attack) Harod hits Khaine. Khaine takes damage as normal and then rolls a D10. She adds the roll to her resistance of 12. If the total is less than 16 (effect 16) Khaine suffers level 3 poison.

You don't need to use additional action points to use a special skill. I mean, if Harod Murder Attack cost 2 point, you only need to use 2 points to do that attack, not 4 (NOT 2 for the normal attack + 2 for Murder Attack). And Khaine needs to roll more than the Effect Number to avoid the poison. You hit an enemy when your roll exactly his defence though, but you need to beat effect numbers.

We made an interesting assumption however with some of the ninjas (Harod and Alessa) when they were hidden. Because they paid such a premium for their Subterfuge attacks, and just because of the NAME, we assumed their hidden status wasn't revoked if they used these special actions. Of course later we couldn't find any reference to this, Ki or Magic as attack types. Now I know there's another topic about these but I'd be interested in whether or our assumption was right?

No, Subterfuge Attacks (like any other attack) do negate hidden state.

Tactic plot

The Tactic plot card states that one can rearrange 3 of the miniatures at the end of the deployment phase. While one naturally assumes that one may only rearrange ones own miniatures, it is not stated such. So, may I change the placement of enemy figures with that card?

No; you can only rearrange your own miniatures.

Dawn of the dark

The effect of the Dawn of the Dark card is reducing the zone of control of all units to 4 inches. All means all enemy units or really all units?

Of all units; not only enemy ones.

Is the Dawn of the Dark only in effect during the turn that it is played or does its effect continue for the remainder of the game?

All advantage cards, unless the card itself says otherwise, only remain in play the turn they are played. Therefore, DotD only works the turn it is played.

Khaine's double damage to dark aligned figures

Khaine's double damage to dark aligned figures, does that double before armour, or after armour, is it before modifications, or after. For example, if Khain attacked Shinigami with no effect (rolled exactly what she needed to hit) would it be: 1) 4(damage)+0(Effect)+3(ability) X2 = 14 -1(armour) = 13 damage. 2) 4(damage)+0(effect)+3(ability)-1(armour)=6 X2 = 12 damage 3) 4(damage) X2 = 8 +0(effect) +3(ability)-1(armour) = 10 damage

"After armour"; you double the actual damage you do with your attack.

Erebus' Ring

I thought it was only the wearer of the Ring who gets the +4" for magical attacks, but then I noticed while using Army Builder, that adding the Ring to one char gave the bonus to the others as well. After reading the card again, I found out that the Ring of Erebus is the only card that doesn't clearly state which chars are affected, but only applies to Magical Range attacks, which would mean the Magical Range attacks of all characters (mine and the opponents) could someone clear me up on this please?

Erebus' Ring only increase the range of the character wearing it.

Life potion

Can life potion save you from doom?

Nope, since the use of the Potion is not a reactive action.

Reflect damage

Reactions are declared vs. an enemies action. In starter sets, Ches declares dodge vs. a charge, and Ayl declares reflect damage. Now the charge attack misses. What about the Ayl's action points, spend or no spend? Or does the skill only work when damage is dealt?

In fact, you should declare the use of that skill after receiving damage, so you only spend points if the damage is effective.

By the way, when Ayl uses it vs. an attack against herself, and she is killed by it, will the damage still be reflected?

Nope; she must be alive after receive the damage to be able to reflect it. In that sense, it’s an ability that redirect the damage after receive it, so it Ayl is dead... well, she can't redirect it.

Shinigami Ayl has one skill that duplicates the damage one friendly unit takes onto one enemy figure. May she use that skill in reaction to taking damage herself?

Of course, but she can't use it after being killed by that attack.

Can you apply armour reduction to the damage inflicted by Ayl's ability?

No; you duplicate the same damage, nevertheless on your foe target.

In order For Ayl's Doom effect kick in, does she have to beat the targets Armour and Cause hit point loss?

As it state in the card, she needs to do damage to cause the Doom effect. I mean; if the armour prevents damage, there is no effect.

Martyr Sacrifice

Martyr Sacrifice from Khaine D'Lacreu. I'm not sure if I understand this correctly, can you redirect the damage before or after armour is applied ?

You redirect the "real" damage. I mean, if a mini suffers the damage of an attack (after the Armour modifier reduction), Khaine suffers that damage.

Raphael's Gift

Does Raphael's Gift grants the possessor 2 Life Points per turn? It doesn't say it's discarded, but it seems a bit too good for 5 points.

Yes; it recovers 2 live points per turn.

Promised pain

question about Azriel special ability Promised pain. Does it grand him +5 attack against the target that he used his ability on in the next turn?

No; if you see, that skill is reactive, so you can use it as a "reversal" only just after receiving the damage.

ok so basically it's a counter attack that doesn't need to dodge since he need to sustain damage that's done with a +5 attack am I right?

Yeah

Evangeline's Blessing

Does the +1/+1 of Evangeline's Blessing magic effect her too, or only other models in her Control Zone?

Yes; she is affected by her power

Does Evangeline's Blessing magic effect granting +1 attack and defence continue to effect Characters that leave her zone of Control, or does it only effect them while they are in her Zone?

No, the blessing only works while the Characters are inside her zone.

The rules for zone of control say that anything within x" (I don't have the rules in front of me and can not think of the number off the top of my head...) and in line of sight of the mini is within its zone of control. Now I was wondering how this is applied to something like Evangeline's Blessing. If a mini that had been blessed was to move out of Evangeline's line of sight, would the Blessing still be in effect? What about the opposite? If a friendly mini that had not been within the zone of control when Blessing was first cast later came into the zone of control, would in gain the advantage of the Blessing?

If blessing is active, the minis in Evangeline's control zone are blessed, when they move out, they loose this advantage. when moving in they gain it

Hakkai Zangetsu

Faust's Hakkai Zangetsu attack. How does the -6 Armour work? I take it that it effects the Opponent and not Faust? How long does it last, the duration of the attack or for one turn?

It means that the foe unit that is hit with Hakkai Zangetsu attack suffers a -6 penalty to his/her armour. I mean, if someone with armour 5 is hit with that attack, his/her armour is nullified, and someone with armour 8 will apply only 2 to reduce the damage of the impact.

So do they suffer that -6 for the rest of the turn, or just for Faust's attack?

Just vs. that attack.

Faust has 3 wounds left. Can he still use Hakkai Zengetsu? If so, does he get to make the attack before he dies?

Yes; He can attack dying after that (in fact, he can still use that skill even if he has 1 or 2 live points).

Scarlet Heartbeat

If I use Kronen's Scarlet Heartbeat, do I still apply the -2 to hit with it, even though it is not a standard counter attack?

No; all special skills are based upon the basic ones, and therefore you apply the same "basic" rules. I mean, in a special counter, you still suffer a -2. In Kronen's Scarlet Heartbeat, for example, you have a "real" bonus of +2/+2 (instead of +4/+2) for that.

Magical Shield

Akio Kageshima uses Magical Shield. Does he gain the +5 Defence as well as the D10 roll or +5 Defence instead of the D10 roll?

All special actions use the same rules as the "basic ones". So he has D10 +5.

Events